![]() The left outlane regularly kicks the ball back into the playing field, and I also benefited from numerous Lazarus balls (a rare event when a ball is saved after going through the center drain) – I even got two in one game! No Good Gofers has a great flow and is very player-friendly. Players wanting a table with a low frustration factor should look no further than No Good Gofers. This platform contains the figurative green – hit the ramp at the right time and players are treated to pinball’s famous hole-in-one shot. This table features a couple of pop-up gophers (think whack-a-mole) and a unique ramp that allows the ball to be hit up to an elevated platform. No Good Gofers revolves around a golf course overrun with “gofers”. However, the instant-drain is still infrequent so it doesn’t detract from the overall quality of this table. My only complaint with Arabian Nights is that occasionally hitting the blue, evil genie results in a ball sinking right between the flippers - frustrating, since the blue genie is one of the easiest targets to hit. ![]() Players can hit this target as many times as possible and wish for all seven jewels - not a simple shot, but it can be achieved with skill and I appreciated that there was a way to skip actions. There are numerous objectives to earn a jewel, but certain paths will lead to a wish being granted, allowing for instant collection of a jewel. The object is to collect seven jewels and rescue a princess by hitting different targets. Challenging, but well designed, players will be able to awaken a good genie in the magic lamp, ride a flying carpet around Baghdad, and even battle an evil genie on the playfield. Tales of the Arabian Nights is my favorite of the three. I found myself turning these off more frequently than I have with past tables. ![]() This time around, gamers will be treated to a more animated genie, a juggler, and even a missile launcher on the golf course! While they’re all well animated, many of the enhancements disrupted my view of the playfield and were unwanted distractions. I tend to play challenge mode most, but there are plenty of options to keep players busy.Īlso included in Volume 5 are the graphical updates that players have come to expect in Pinball FX3. They’re not all bona fide classics, but these three are welcome additions to the Pinball FX3 library.Īll three tables are available to play in their original format, but also include the other modes common in Pinball FX3 - standard singleplayer, alternating multiplayer, and the three usual challenge modes of Single Ball, Five Minute, and Survival. This group includes Tales of the Arabian Nights (Williams, 1996), No Good Gofers (Williams, 1997), and Cirqus Voltaire (Bally, 1997). Lately, Pinball FX3 has been adding more real-life tables to their catalog, and the latest is the Williams Volume 5 Pack. LOW Timers that keep running while the ball is not in play.
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